- cross-posted to:
- guns@lemmy.ml
- communitypromo@lemmy.ca
- cross-posted to:
- guns@lemmy.ml
- communitypromo@lemmy.ca
I’ve created a /c for airguns for discussion about airguns: Air rifles, air pistols, pellets, BBs, SCBA tanks, compressors, CO2, etc. so as not to bother the people who just want to talk about gunpowder guns.
Thanks for your attention!
Buddy that libshit instance blocks hexbear lmao
Wow, TIL. My apologies.
They block us by default in the code base
what differentiates airguns and gunpowder guns other than the propulsion method?
It’s different technology for throwing projectiles than gunpowder.
Airguns have less power in relation to their size, because they use mechanical energy (springs, pistons, pre-pressurized air) to use pressurized air for propulsion, but the ammo is much cheaper and lighter because the the propulsion doesn’t have to be built into the ammunition round itself, like a conventional firearm bullet contains gunpowder, which you can think of as chemical energy.
Airgun ammo just consists of the projectile itself: Usually solid metal pellets, slugs, and BBs. There are arrow shooting airguns too.
Adjustments to projectile force are performed on the airgun itself by adjusting springs and air pressure, as opposed to gunpowder guns, which are dependent on the gunpowder load in each round.
But the same ballistic calculations apply: Projectile weight, speed at muzzle exit, to calculate holdover at a distance.