• tekeous@usenet.lol
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    22
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    1年前

    Give me a railgun that doesn’t tickle, and the anti material rifle should be a standard issue weapon

    Signed, the designated marksman of my team

    • Lith@lemmy.sdf.org
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      14
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      1年前

      It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I’d rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

        • Lith@lemmy.sdf.org
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          1年前

          Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

          • MarauderIIC@dormi.zone
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            1年前

            Railgun does it in a body shot. Not sure if it needs a charge, but I usually give it a 3 second unsafe charge anyway, because I am not good.

            • Lith@lemmy.sdf.org
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              1年前

              That’s fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.

  • jballs@sh.itjust.worksOP
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    11
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    1年前

    Hoping they’re taking their time and testing out patches a bit more, but I read recently that the patch they’re working on is not a major balance patch.

    • snooggums@midwest.social
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      1年前

      Honestly the slowdown in balance type patches is nice as I never had enough time to actually get used to the changes between playtime and the impact of ship bonuses.

  • LaserTurboShark69@sh.itjust.works
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    8
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    1年前

    Give us more stuff to spend currencies on! It absolutely sucks when the only things I can earn is experience and super credits, both of which are pointless at this point

    • SpruceBringsteen@lemmy.world
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      1年前

      There should be currency sinks.

      Let us donate material to add bonuses to squad impact. Or receive buffs or something.

      For instance you could have a set amount required to add SEAF support to a planet, or an extra stratagem. This would even let players bank defense on inactive planets.